← Selected Works · Real Time / Unreal Engine · Dots — the dance
Dots — Unreal Design
When the pandemic closed the theater and stopped Dots before it could be performed, I rebuilt the stage inside Unreal Engine. This is the design work that came out of that — a simulation where I could keep experimenting with spacing, lighting, sets, and costumes, and run the whole thing against the music while I iterated.

Companion to the original dance: Dots →
Choreography Boris Willis / Rehearsal Director Cynthia McLaughlin / Music (Infinity Mirrors) Prismatic, FLY & DOC
Dancers Ashley Dahl, Lindsay Gibbons, Grace Lonergan, Alayna Massie, Cassandra O'Keefe, Melissa Ray, Samantha Witham
I recreated the Redfern's stage as a Virtual Redfern Theater and moved the choreography into it. Inside the engine I could keep making every decision a live tech week would normally settle — measuring spacing against the real dimensions of the stage, shaping each lighting state, and placing the set and costumes exactly where I wanted them, all running to the score rather than guessed at.
The look took its cue from dots and infinity-mirror motifs: oversized polka-dot spheres suspended over the stage, a dotted backdrop, and costumes that wrapped each dancer in the same pattern in a different color. The music — titled from Infinity Mirrors — played in sync with the scene, so cues and spacing could be tuned to it directly.
The rehearsal video, shot in the real theater before it closed, became reference footage inside the scene — projected onto the virtual stage so the digital staging could be checked against the bodies that made it. From flat work-light states to deep, saturated washes, the lighting was pushed and re-pushed; the ensemble was re-lit and re-costumed as many times as the design needed. The cancellation became a design laboratory.

The virtual Redfern — set, spacing, and light







The rehearsal, projected into the scene





Built in Unreal Engine


