Revision Dance Company Tech

I was delighted to work as a media specialist for Revision Dance Company recently. I created a virtual production in Unreal Engine using dancers in front of a green screen. We decided against a live shoot since the green screen would have to live in the performance space so the dances were prerecorded. The virtual production was in a digital version of Dance Place, the premier venue for dance performance in DC. I also created an AR solo for each dancer, the process was, shoot with GH5, Premiere Pro, deepmotion.com, Autodesk Character Generator, MotionBuilder, Reality Converter, readyplayerme.com, WordPress, Google Chrome for QR codes. It was a fun time. I tried to use Adobe Aero and the AR was generally better as long as it was in their .real format. However, I wanted to have everyone use a QR code to display the media since it was a performance. There was no time to get everyone an Adobe account, login, download the app, and for a one-time thing, it was too much to ask of an audience. Adobe Aero also had issues converting to .usdz and would stall indefinitely or change the character materials to a bright yellow or a moving pixel shiny material. When it did work, it detached the eyes from the character which was creepy. Reality converter was not without issues, it didn’t create a proper texture map but it is in Beta so there is some forgiveness there.

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